
Batteries are charged in the sequence right to left, bottom to top. While powered, it will regenerate durability in the battery inside, independent of quality, at a rate of 6 points per second. While charging it will consume 5w from the alternate power source (so to charge a battery bank you need system_power_cost+5w). Minutes_of_charge = durability_of_battery / (4*power_usage) So if your battery bank was producing 45W of power it would use 4*45 = 180 durability per minute. These batteries will lose durability at a rate of 4 points per minute per watt. While turned on the battery bank will consume durability from batteries in its slots starting with the top left. An old Wiki post offers the following calculation for default values. This may well also be linked to total overall output capacity over time.Īs for 'InputPerTick', 'ChargePerInput', and 'OutputPerCharge', in game these allow the batteries to recharge faster and hold their charge longer. This is probably linked to a formula of usage over time.Īs for 'MaxPower'. This does not match the format for batteries and solar panels.Īs for 'OutputPerFuel'. Each engine 'OutputPerStack' is set to 400 but we can calculate this provides 200w per engine.
#7 DAYS TO DIE MODS ELECTRICAL GENERATOR#
The generator has 'MaxFuel' of 4000 as the image shows. Here is the solar bank loaded with 4 x Tier 6 and 2 x Tier 5 solar panels to give 698w out of a potential of 720w 'MaxPower' setting if they were all Tier 6. Solar power for a Tier 6 solar panel shows a proportional increase from 30w to 120w. Maybe this prepared for a future buff or mod?Ī single Tier 6 battery shows 200w output potential.Īnd this reduces to reflect the lower Tier battery with a Tier 5 providing 183w.

Default was 400w even though Tier 6 x 6 maxed out at 300w. MaxPower appears to impact the total capacity. A level 6 battery changes from 50w to 200w giving a total of 1200w output. This is the impact of changing OutputPerStack for the battery bank. Here are some images to show the clearer ones. What do they all mean? Some are clear and others are more complex. was manually editing these values for his Geek Gaming server and this just formalises those actions into a modlet. You can manually change this to decrease or increase default settings to provide a greater or more leisurely challenge. The current settings provide 400% of default values across multiple settings for generators, batteries, and solar.
#7 DAYS TO DIE MODS ELECTRICAL DOWNLOAD#
Please use the Github download first but if you have issues with installation due to a Github shell folder, here is a simple alternative uploaded to the forum. This modlet allows you to increase or decrease selective electrical power attributes to match your own specifications.
